[Free] 2017(Oct) EnsurePass Dumpsleader Microsoft 98-374 Dumps with VCE and PDF 61-70

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MTA: Gaming Development Fundamentals

Question No: 61 DRAG DROP

Match each collision-detection method to its description. (To answer, drag each method

from the column on the left to its description on the right. Each method may be used once, more than once, or not at all. Each correct match is worth one point.)

Ensurepass 2017 PDF and VCE

Answer:

Ensurepass 2017 PDF and VCE

Explanation:

Ensurepass 2017 PDF and VCE

C:\Users\Kamran\Desktop\image.jpg http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection.aspx

Question No: 62

Which technique is responsible for handling animations, detecting input, and rendering scenes?

  1. A main loop.

  2. A graphic shader.

  3. A linked list.

  4. A linear structure.

Answer: A

Explanation: http://msdn.microsoft.com/en-us/library/bb203873.aspx

Question No: 63

Which type of coordinate system does Direct3D use by default?

  1. polar

  2. Left-handed

  3. Right-handed

  4. Cylindrical

Answer: C

Explanation: http://msdn.microsoft.com/en- us/library/bb197956(v=xnagamestudio.31).aspx

Question No: 64

To play musical tracks in random order by using a game engine, you should use a script that:

  1. moves the 3D location of the audio source.

  2. calls audio filtering.

  3. calls audio playback.

  4. renders shading.

  5. manipulates the meshes.

Answer: C

Explanation: http://msdn.microsoft.com/en-us/library/dd231914.aspx

Question No: 65

You are working on a complex turn-based strategy game. Which feature will keep your audience interested?

  1. Rewards to the player for lucky guesses

  2. The opportunity to the player to evaluate each move carefully

  3. The scope to the player to think fast and act faster

  4. Random events playing a critical role in the outcome of choices

  5. Strong emphasis on hand-eye coordination

Answer: B Explanation:

http://www.gamasutra.com/view/feature/132368/unlocking_achievements_rewarding_.php

Question No: 66

What is the name of the data type for a transformation matrix in high-level shading language (HLSL)?

  1. sampler

  2. int

  3. fioat4x4

  4. double4

Answer: B

Explanation: http://www.catalinzima.com/xna/tutorials/crash-course-in-hlsl/

Question No: 67

: 88

Which term describes what happens to a Windows Phone 7 game when the operating system switches to a different process and the game is halted?

  1. Tombstoning

  2. Pausing

  3. Hibernating

  4. Serializing

Answer: D

Question No: 68

Which two terms refer to the collection of 3D models, 2D images, sound, and music? (Choose two.)

  1. Game engine

  2. Integrated development environment

  3. Data

  4. Assets

  5. Source code

Answer: A,B

Explanation: http://gamedevelopedia.com/category/XNA-40-Workshop.aspx

Question No: 69 DRAG DROP

: 35 DRAG DROP

You are writing per-pixel collision-detection code for a game in which two objects collide. All requisite variables have been predefined.

Match each code segment to its action. (To answer, drag each code segment from the column on the left to its action on the right. Each code segment may be used once, more than once, or not at all. Each correct match is worth one point.)

Ensurepass 2017 PDF and VCE

Answer:

Ensurepass 2017 PDF and VCE

Explanation:

Ensurepass 2017 PDF and VCE

C:\Users\Kamran\Desktop\image.jpg

Question No: 70

Which XNA method should you use to get the height and width of text rendered with a SpriteFont?

  1. MeasureString

  2. GetRect

  3. GetSpacing

  4. Bounds

Answer: A

Explanation: http://msdn.microsoft.com/en- us/library/microsoft.xna.framework.graphics.spritefont.measurestring.aspx

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