[Free] 2017(Oct) EnsurePass Dumpsleader Microsoft 98-374 Dumps with VCE and PDF 21-30

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MTA: Gaming Development Fundamentals

Question No: 21

Which method refers to the rendering technique where a low-resolution texture is used at long range and a high-resolution texture is used at close range?

  1. Nearest-point filtering

  2. Anisotropic filtering

  3. Mipmapping

  4. Texture atlas

Answer: C

Explanation: http://msdn.microsoft.com/en-us/library/ms892793.aspx

Question No: 22

What is the default setting for TargetElapsedTime in an XNA project that uses a fixed-step game loop?

  1. l second

  2. 1/2 second

  3. 1/30 second

  4. 1/60 second

Answer: D

Explanation: http://msdn.microsoft.com/en- us/library/microsoft.xna.framework.game.targetelapsedtime.aspx

Question No: 23

: 92

Which type of software tool should you use to map an armature or bone structure to a 3D mesh for use by a physics engine?

  1. Game engine

  2. C compiler

  3. UV light mapping

  4. Modeling software

  5. Integrated development environment

Answer: D

Question No: 24

You want to create the world matrix for a single mesh that will be rendered with transformations.

In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?

  1. Rotation

  2. Perspective

  3. Transform

  4. Scaling

  5. Translation

Answer: E

Explanation: http://msdn.microsoft.com/en-us/library/bb203933.aspx

Question No: 25

What are the two most common game-play attributes found in a social networking game? (Choose two.)

  1. Photo-realistic game characters

  2. Support for offline single-player game-play

  3. Interaction with known friends

  4. Invitation to others to play online

Answer: C,D

Explanation: http://msdn.microsoft.com/en-us/library/bb975961.aspx

Question No: 26

Which XNA game class method is called to process game logic such as modifying the geometry of a game scene or working with user input?

  1. Game.LoadContent

  2. Game.Initialize

  3. Game.Draw

  4. Game.Update

Answer: D

Explanation: http://msdn.microsoft.com/en-

us/library/microsoft.xna.framework.game.update.aspx

Question No: 27

Which are the two common features of a casual game? (Choose two.)

  1. A large group of players

  2. The ability to quickly complete a task or level

  3. A comprehensive setup process

  4. Simple rules and game play

Answer: B,D

Explanation: http://www.codemag.com/Article/0709041

Question No: 28

: 62

This question requires that you evaluate the underlined text to determine if it is correct.

High Level Shading Language (HLSL) provides an interface for the programmable pipeline to the graphics card.

Select the correct answer if the underlined text does not make the statement correct. Select quot;No change is neededquot; if the underlined text makes the statement correct.

  1. No change is needed

  2. XAML

  3. C#

  4. C

Answer: A

Question No: 29

Which method should you use for Xbox Live networking to function correctly on the Xbox 360 and Windows PC devices?

  1. Game.Update()

  2. NetworkGamer.UpdateQ

  3. NetworkData.Update()

  4. NetworkSession.Update()

Answer: D

Explanation: http://msdn.microsoft.com/en- us/library/microsoft.xna.framework.net.networksession.update.aspx

Question No: 30

What technique is used to insert transitional frames between key frames?

  1. Gimbal lock

  2. Interpolation

  3. Interleaving

  4. Extrapolation

Answer: B

Explanation: http://www.codeproject.com/Articles/417272/How-to-perform-fading- transitions-on-Textures-in-X

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